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March 5, 2007
Twin 15-year-old siblings Sophie and Josh Newman take summer jobs in San Francisco across the street from one another: she at a coffee shop, he at a bookstore owned by Nick and Perry Fleming. In the vey first chapter, armed goons garbed in black with "dead-looking skin and... marble eyes" (actually Golems) storm the bookshop, take Perry hostage and swipe a rare Book (but not before Josh snatches its two most important pages). The stolen volume is the Codex, an ancient text of magical wisdom. Nick Fleming is really Nicholas Flamel, the 14th-century alchemist who could turn base metal into gold, and make a potion that ensures immortality. Sophie and Josh learn that they are mentioned in the Codex's prophecies: "The two that are one will come either to save or to destroy the world." Mayhem ensues, as Irish author Scott draws on a wide knowledge of world mythology to stage a battle between the Dark Elders and their hired gun—Dr. John Dee—against the forces of good, led by Flamel and the twins (Sophie's powers are "awakened" by the goddess Hekate, who'd been living in an elaborate treehouse north of San Francisco). Not only do they need the Codex back to stop Dee and company, but the immortality potion must be brewed afresh every month. Time is running out, literally, for the Flamels. Proceeding at a breakneck pace, and populated by the likes of werewolves and vampires, the novel ends on a precipice, presumably to be picked up in volume two. Ages 12-up.
Starred review from May 1, 2007
Gr 6-9-Scott uses a gigantic canvas for this riveting fantasy. The well-worn theme of saving the world from the forces of evil gets a fresh look here as he incorporates ancient myth and legend and sets it firmly, pitch-perfect, in present-day California. At the emotional center of the tale are contemporary 15-year-old twins, Josh and Sophie, who, it turns out, are potentially powerful magicians. They are spoken of in a prophecy appearing in the ancient Book of Abraham the Mage, all but two pages of which have been stolen by evil John Dee, alchemist and magician. The pursuit of the twins and Flamel by Dee and his allies to get the missing pages constitutes the books central plot. Amid all this exhilarating action, Scott keeps his sights on the small details of character and dialogue and provides evocative descriptions of people, mythical beings, and places. He uses as his starting point the figures of the historical alchemist Nicholas Flamel and his wife, who have found the secret of immortality, along with mythical beings, including the terrifying Scottish crow-goddess, the Morrigan; the three-faced Greek Hekate; the powerful Egyptian cat-goddess, Bastet; and Scathach, a legendary Irish woman warrior and vegetarian vampire. While there is plenty here to send readers rushing to their encyclopedias of mythology and alchemy, those who read the book at face value will simply be caught up in the enthralling story. A fabulous read."Sue Giffard, Ethical Culture Fieldston School, New York City"
Copyright 2007 School Library Journal, LLC Used with permission.
May 15, 2023
A graphic adaptation of the series opener carries humani twins Sophie and Josh into their first encounters with magic plus hordes of mythological and undead beings and creatures. Events follow the general course of those in the original, and Andelfinger preserves enough of the significant dialogue to capture the flavor of Scott's language--but that's not enough to rescue this reworking. Lacking captions to smooth transitions or explain what's happening, the visuals just string together scenes in which the pacing turns herky-jerky and talky banter or explication overflows up or sideways into adjacent panels in often hard-to-follow sequences. Dialogue balloons throughout point to characters who are sometimes depicted with closed mouths and wooden features and also frequently shown as (non)talking heads or just standing around with arms hanging loosely, reacting in overly exaggerated ways, or posed with cocked hips like flirtatious fashion models. The magic that Flamel and John Dee hurl at each other in the opening duel looks (and sounds: "Hiss!" "Pop!" "Zzzzk!") like sprays of effervescent, colored mist. That battle, like the later ones with cat goddess Bastet's minions and Dee's army of zombies, are tableaux with neither visual coherence nor any sense of flow. Some characters, such as the goth teen/immortal warrior Scathach and regal Hekate (the only person of color in the cast), do look suitably powerful, but overall, this whole episode has the look and feel of a stiff walk-through. A drab, mechanical remake. (Graphic fantasy. 12-14)
COPYRIGHT(2023) Kirkus Reviews, ALL RIGHTS RESERVED.
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